﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace DELVE_GAME.ViewStructure.GameActions
{
    class SetPotencyAction : GameAction
    {
        GameSettings gameSettings;
        int numPotency;

        public SetPotencyAction(GameSettings gamesettings, int potency)
        {
            this.gameSettings = gamesettings;
            this.numPotency = potency;
        }

        public override void doAction()
        {
            gameSettings.setStartingPotency(numPotency);

        }
    }
}
